

“I think one of the elements that Dead Space really pushed further, and that has been inspiring to a lot of other games, it's really that thing about immersion,” he says. Roman Campos-Oriola, creative director of the Dead Space remake, believes the original game’s dedication to cinematic-style realism had wider implications. “And throughout the years – whether it's Silent Hill or Resident Evil, obviously Dead Space brought a lot of that feeling into it – it actually felt like it was a lot more immersive, a lot more mature in tone than your old video game-like horror game.”

“I think throughout the years we've seen games being influenced by feature films and bringing a lot more of those cinematic techniques and influences into games,” says Mike Yazijian, art director on Dead Space. But while Resident Evil 4 certainly inspired Dead Space’s approach to over-the-shoulder combat and haunted house level design, much of the original game's direction was drawn from films such as Alien, The Thing, and Event Horizon.
